Update 14: Minor Improvements
Nothing too major this update, I’ve been working on some other personal things the last month so I haven’t done anything major on the game.
Updates
- Made it so an individual tile will highlight when hovered over with the mouse.
 - You can now make square box selections with the mouse by clicking and dragging.
 - Added a distance fog for when using the free floating camera
 - Replaced black sky color with blue.
 - Fixed a z-clipping issue where the ocean mesh intersected the land mesh.
 - Optimized terrain rendering for free floating camera. Camera used to sit in the middle of the terrain chunk, now any terrain behind the camera is not calculated.
 - Shaders now recompile when using free floating camera and implement a different type of z-buffer.
 - In debug mode I can now switch from game camera to free floating camera at click of a button.
 - Added more robust terrain tile painting tools
 - When a grass tile is sloped above a certain threshold it becomes a dirt tile.
 
Pictures



Flyover Video
Here is a low framerate fly over of the terrain using the free floating camera.